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THAT WAS QUITE WILD || Rising Storm 2: Vietnam Gameplay

THAT WAS QUITE WILD || Rising Storm 2: Vietnam Gameplay What happened to the SKS? Back in the day, the SKS was my favorite weapon to use as it seemed to be a one-shot kill machine and it was extremely accurate. After some nerfs, it just doesn't really hold up against the loadout options. The SKS can still get those one-shot kills, but (maybe this is just me being terrible) it feels so unreliable. Either way, I wanted to give the SKS a chance again - and it went just as I expected, good and bad..

►► Rising Storm 2: Vietnam Playlist ►►


►► Twitch Channel ►►


►► Twitch Schedule ►►
Monday - Saturday: 11am EST + 7pm EST

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Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN forces; 50+ weapons; 4 flyable helicopters; mines, traps and tunnels; Brutal. Authentic. Gritty. Character customization. And napalm in the morning.

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